RA pause % progress? You mean the Measured (progress bar) in the collect all prisoners. You can see how many prisoners you have when you look in the menu screen.
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*Dream Stone achievements instead of having to beat the level to know if I did collect all of it or not I'm not a "achievement maker" expert or something, but I don't see what's the point of the "RA pause % progress" of the Phantomillian prisoners cheevo of I can just see my progress in-game normally, It would make sense if it was in the Dream Stone on The ability to pick up enemies to use as projectiles or as jump assistance has a surprising amount of flexibility, the game happy to provide the. Oh, now i got it, i think i had forgotten something, i will delete my comment ok?Īnd the first Mastery is mine! Trickiest part was about halfway through 6-1, with timing the explosion.Ĭongratz! For the 1 life run actually there're only a handful of places where you're prone to die, mostly 5-1 lava, 6-1 bombs/disappearing platforms and 6-2 tiny platforms, the rest is pretty straightforward THE VERDICT: Klonoa: Door to Phantomile’s lighthearted but sometimes serious adventure in a land of dreams is an excellent platforming journey with a deceptively simple mechanic at its center. I got 150 once, then later 153 on the same file. Glad to know, the game has variable address that change depending if you have skipped or not the cutscene, for example, so now that every cheevo has been gotten once I'm sure there are no major issues in the set :) Klonoa: Door to Phantomile is a video game developed and published in 1997 by Namco for the Sony PlayStation video game console. Just finished the last cheev other than "whole game without dying", everything worked perfectly! One of my favorite platformers ever, right along with Tomba You'll have to do them all again anyway after beating Nahatomb. Join Klonoa on a fantastic journey in the land of Phantomile, where the mysterious crash of a flying ship starts an epic quest through colorful worlds of thrills and danger. Same for the challenge boss achievements.?įair warning: while the Crystal cheevs will trigger on the first playthrough, the game itself will NOT count it. PRODUCT DESCRIPTION Klonoa: Door to Phantomile (PlayStation Games - Japanese Version) Explore a magical world of mystery and adventure. If you die, you can try it again without restarting:) In the bosses' achievements, if I take damage, can I die and try again, or is it necessary to restart the level?
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